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About Me

I’m a Level Designer and Narrative Designer who loves games, music, books, and photography. I have extensive game experience with a focus on readability, wayfinding, and puzzle pacing, and I’ve gained hands-on level design experience at NetEase through iteration and playtesting.

Internship Experience

During my Level Design internship at NetEase, I worked in Unity and supported the level workflow from building layouts and gameplay beats to iteration based on playtest feedback. I focused on clarity and pacing—improving wayfinding and player guidance through layout tweaks and clearer in-game feedback. I also emphasized teamwork, collaborating closely with teammates and communicating design intent clearly to keep production moving smoothly.

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