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Young Jin Personal Website

I’m a Level Designer focused on readable spaces, strong wayfinding, and puzzle pacing that keeps players oriented under pressure, and I’m also a Narrative Designer who writes clear, atmospheric text—object notes, UI prompts, and dialogue—that reinforces tone and gameplay goals.

About Me

I’m a Level Designer and Narrative Designer who loves games, music, books, and photography. I have extensive game experience with a focus on readability, wayfinding, and puzzle pacing, and I’ve gained hands-on level design experience at NetEase through iteration and playtesting.

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Some Featured Work

All projects were created using Unity/Unreal, and include design drawings and production documentation.

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Storytelling

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Player-Centered Design Thinking

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Game Design Process & Systems Thinking

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Problem Solving & Innovation

Personal photography works
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Follow Me

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