top of page

Young Jin Personal Website
I’m a Level Designer focused on readable spaces, strong wayfinding, and puzzle pacing that keeps players oriented under pressure, and I’m also a Narrative Designer who writes clear, atmospheric text—object notes, UI prompts, and dialogue—that reinforces tone and gameplay goals.
About Me
I’m a Level Designer and Narrative Designer who loves games, music, books, and photography. I have extensive game experience with a focus on readability, wayfinding, and puzzle pacing, and I’ve gained hands-on level design experience at NetEase through iteration and playtesting.









Some Featured Work
All projects were created using Unity/Unreal, and include design drawings and production documentation.
Personal photography works











Follow Me
bottom of page





